Nemesis

Nemesis
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Dex:   7   Str:   4   Body:    5
Int:   9   Will:  6   Mind:    6
Infl:  6   Aura:  4   Spirit:  7
Initiative: 26  Hero Points:  65

Skills: *linked
Acrobatics: 7*
Artist (Actor): 6*
Charisma: 6*
Martial Artist: 7*
Military Science: 9*
Thief: 7*
Vehicles: 7*
Weaponry: 7*

Advantages: Connections: Suicide Squad (High), U.S. Intelligence (Low); Connoisseur; Intensive Training; Lightning Reflexes; Scholar (Disguise)

Alter Ego: Thomas Tresser
Motivation: Seeking Justice
Occupation: Secret Agent
Wealth: 6

Equipment:
Concussion Gun [Body: 3, EV: 7, Super Breath: 5, R#: 3]

Quick-Change Masks [Body: 1, Chameleon: 10]  Masks are made of latex that applies quickly (4 AP's) and can be dissolved instantly with a special gas.

Tranquilizer Gun [Body: 4, EV: 4, Poison Touch: 6, R#: 2]




Source: Who's Who, 3rd Edition; 2nd Edition Background/Roster Book, page 55;  Batman Role Playing Game, page 136




Ed's Notes: A bad-ass normal with so potent guns and a gift for infiltration. This would be a very interesting character to play in the right scenario.  The Batman RP
G leaves off his Acrobatics Skill and Intensive Training Advantages. It also gives his the Guilt Drawback and an "Irrational Attraction" to disguise.

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