Maxima

Maxima
________________________________
Dex:  10   Str:  20   Body:   16
Int:   7   Will: 12   Mind:   10
Infl:  7   Aura:  7   Spirit:  8
Initiative: 24  Hero Points:  75

Powers:
Control: 13
Force Field: 10
Heat Vision: 15
Illusion: 13
Mental Blast: 16
Mental Freeze: 13
Mind Blast: 10
Sealed Systems: 10
Suspension: 10
Telekinesis: 20
Telepathy: 16

Skills:
Charisma: 8
Vehicles (Space): 7
Weaponry: 7

Advantages: Attractive; Connections: Almerac (High),
Justice League International (Low); Insta-Change; Leadership

Drawbacks: Serious Irrational Attraction to Superman; Miscellaneous: Her Str is augmented by her Telekinesis. If this were neutralized, her Str would immediately drop to 5. Cannot use Sealed Systems without using Force Field to create the barrier. Insta-change is likewise dependent on her Illusion Power.

Alter Ego: None
Motivation: Responsibility of Power
Occupation: Heir Apparent
Wealth: 18




Source: Who's Who, 3rd Edition
also see: 2nd Edition, Sazu
foe of: Superman



Ed's Notes: Very different in 2nd Edition. Even apart from the statistical differences, she did a heel-face turn in the comics not too long after the S:MoS Sourebook was printed. I feel like it might be a fun game to have Maxima, Star Sapphire and Talia al-Ghul teaming up and cruising for a piece of Superman, Green Lantern and Batman... No wait, that's not a game, that's a fan-fic. lol


First Appearance: Action Comics #645 (September, 1989)

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