Maxwell Lord

Maxwell Lord
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Dex:   2   Str:   2   Body:    2
Int:  11   Will:  7   Mind:    5
Infl:  8   Aura:  8   Spirit:  3
Initiative: 21  Hero Points:  45

Powers:
Hypnotism: 15

Skills:
Charisma: 10

Bonuses: Miscellaneous: Can implant hypnotic suggestions, without speaking, over a distance of 15 AP's.

Limitations: Miscellaneous: every time Lord uses his Power, his nose bleeds.

Advantages: Connections: Justice League International (High), United Nations (High); Gift of Gab; Omni-Connection

Alter Ego: None
Motivation: Seeking Justice
Occupation: Millionaire, JLI Patron
Wealth: 13



Source: Who's Who 3rd Edition; 2nd Edition Background/Roster Book, page 93; Justice League Sourcebook, page 64


  
Ed's Notes: Because what the Justice League really needed was better marketing and corporate sponsorship!  I understand that more recently than the early '90's when the game was developed, that this character has gotten rather a bit darker, and seems to have taken a level in badass.  You know.... to THIS guy...




Second Edition rates his Will at 4, Aura at 6 and Mind at 2. And in place of the Hypnotism Power, gives him Telepathy, still rated at 15 AP's. The Who's Who explains that this is tied to actual charecter development in the comics.

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