S.T.A.R. Labs Employees

S.T.A.R. Labs Scientist

(Who's Who, 3rd Edition)
________________________________
Dex:   2   Str:   2   Body:    2
Int:   6   Will:  5   Mind:    5
Infl:  2   Aura:  2   Spirit:  2
Initiative: 10  Hero Points:   0

Skills:
Gadgetry: 6
Scientist: 6

Advantages: Scholar (scientific specialty)

Motivation:  
Occupation: Scientist
Wealth: 





S.T.A.R. Labs Security Officer
(Who's Who, 3rd Edition)
________________________________
Dex:   3   Str:   3   Body:    3
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  7  Hero Points:   0

Skills:
Weaponry: 3

Motivation:  
Occupation: Security Guard
Wealth: 





Source: Who's Who, 3rd Edition




Ed's Notes: This is a essentially another page of mooks, this time for S.T.A.R. Labs employees.  A couple of things jump out at me.  First, they didn't equip the gurads. Like... at all.  So, either they run arnound completely unarmed and useless, or... give them some standard weapons from the 3rd Edition Rulebook, page 122-123. For example:

.38 Pistol [Body: 4, EV: 3, Range: 4, Ammo: 6, R#: 3]

Also, none of them have Motivations or Wealth Ratings.  Mooks (of any kind) don't really NEED that, but if you want to PLAY one of these extras, you'll need to figure that out too.

Finally, the Scientist employed here are well below the Skill level of the typical LexCorp Scientists, or any of the named Scientists at Cadmus.  They're not chumps, by any stretch, but S.T.A.R. arguably has some catching up to do is all.

And... shouldn't they all have Advantage: Connection: S.T.A.R. Labs (Low)?

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