Bowman

Bowman
________________________________
Dex:   8   Str:   4   Body:    5
Int:   7   Will: 10   Mind:    7
Infl:  8   Aura:  6   Spirit:  8
Initiative: 27  Hero Points:  85

Skills: 

Acrobatics: 6
Charisma: 8
Detective: 6
Martial Artist: 9
Thief: 8
Weaponry (Missile): 13

Advantages: Lightning Reflexes; Sharp Eye

Alter Ego: Unknown
Motivation: Responsibility of Power
Occupation: Hero
Wealth: 0

Equipment:

Bow [Str: 8, Body: 5]

Arrows (x20) [Body 1, EV: 3]

Acetylene Arrow [Body: 1, Heat Vision: 8, R#: 2]

Acid Arrow [Body: 1, Acid: 8, R#: 2]

Bola Arrow [Str: 8, Body: 10, R#: 2]

Boxing Glove Arrow [Body: 1, EV: 8, R#: 2] Bashing Combat

Cryonic Arrow [Body 1, Ice Production: 8, R#:2]

Drill Arrow [Body: 1, EV: 9, R#: 2] Killing Combat

Explosive Arrow [Body: 1, Bomb: 8, R#: 2]

Extinguisher Arrow [Body: 1, Flame Control: 8, R#: 2]

Flash Arrow [Body: 1, Flash: 8, R#: 2]

Glue Arrow [Body: 1, Glue: 8, R#: 2]

Grappling Hook Arrow [Str: 8, Body: 1, R#: 2] 5 AP line attached

Handcuff Arrow [Str: 8, Body: 1, R#: 2]

Jet Arrow [Str: 5, Body: 1, Flight: 5, R#: 2]

Magnetic Arrow [Body: 1, Magnetic Control: 8, R#: 2]

Net Arrow [Str: 8, Body: 8, R#: 2]

Parachute Arrow [Str: 5, Body: 1, Gliding: 5, R#: 2]

Smokescreen Arrow [Body: 1, Fog: 8, R#: 2]

Sonic Arrow Arrow [Body: 1, Sonic Beam: 8, R#: 2]

Tear Gas Arrow [Body: 1, EV: 8, Fog: 8, R#: 2] RAP's lower opponent's Dex


6 AP AC Omni-Arrow (x2)



Source: Justice League Sourcebook, pages 94, 
122-125
foe of: Justice League
affiliation(s): Champions of Angor

Ed's Notes: The Champions of Angor are an interesting team of well-intentioned extremists that could make for a very interesting, philosophical campaign.  The Bowman has IDENTICAL Attributes, Skills and Equipment to Green Arrow; at least the 2nd Edition Green Arrow. If you're playing 3rd Edition, it might make sense to lower him Weaponry to 12, as was done for Green Arrow.

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