Owlman

Owlman
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Dex:  10   Str:   5   Body:    6
Int:  12   Will: 12   Mind:   10
Infl: 10   Aura:  8   Spirit: 10
Initiative: 36  Hero Points: 150

Skills: *linked
Acrobatics: 10*
Artist (Actor):8
Charisma: 12
Detective: 12*
Gadgetry: 12*
Martial Artist: 10*
Military Science: 12*
Scientist: 12*
Thief: 10*
Vehicles: 10*
Weaponry: 10*

Advantages: Area Knowledge (Gotham City); Buddy (Alfred); Connections: Arkham Asylum (High), Crime Syndicate (High), Street (High), Ultraman (High); Connoisseur; Expansive Headquarters (Batcave); Intensive Training; Iron Nerves; Lightning Reflexes; Sharp Eye

DrawbacksCatastrophic Irrational Attraction to avenging Bruce's death by killing Thomas Wayne Sr;  Minor Irrational Attraction to Superwoman; Traumatic Flashbacks: Relives the deaths of his mother and younger brother, Bruce, whenever he is within Crime Alley

Bonus: If given the change to cast his owl-shadow down upon his adversaries before they are aware of his presence, he receives a -1 Column Shift bonus to the OV of the ensuing Intimidation attack.

Alter Ego: Thomas Wayne Jr.
Motivation: Psychopath
Occupation: Ultraman's Chief Spy, Super Villain
Wealth: n/a
Equipment:

Owlarang w/Line [Str: 7, Body: 8, Gliding: 2, EV: 3] Line is 4 AP's long

Owlcall [Body 4, Animal Summoning: 13, R#: 4] Limitations: Can only summon owls

Razorwings (x8) [Body: 6, EV: 2] Bonus: Can thrown up to four in a single phase and adds one to the final die roll for each addition Razorwing thrown after the first.

COWL [Body: 4, Radio Communications: 8, Thermal Vision: 8, Artist (Actor): 16] Limitation: Actor only usable to prevent voice from being recognized as Bruce Wayne's

Cutting Torch [Body: 2, Heat Vision: 9, R#: 5] Limitations:  Range is 0 AP's and if used on another character, the user automatically enters Killing Combat

Miniature Camera and Recorder [Body: 2, Recall: 12, R#: 2] Camera has range of 9 AP's, Recorder has range of 4 AP's

Plastic Explosives (x2) [Body: 1, Bomb: 8] Limitation: If used on another character, the user automatically enters Killing Combat

Rebreather [Body:1, Sealed Systems: 8, R#: 2]

Smoke Pellets (x6) [Body: 1, Fog: 10]

OWLMOBILE [Str: 7, Body: 9, Flame Immunity: 8, Fog: 7, Heat Vision: 7, Military Science (Tracking): 10, Radio Communications: 17, Recall: 12, Running: 7, Security Systems: 10, Skin Armor: 5, Thief (Stealth): 8, Vehicles (Land): 5, R#: 2]

10 AP ABCD Omni-Gadget



Source: Adapted from 3rd Edition Rule Book, page 161, 183; 2nd Edition Background/Roster Book, page 40; Batman Sourcebook, page 8
affiliation(s): Crime Syndicate



Ed's Notes: This is another one of my own write-ups. He's based on using 2nd Edition Stats, with 3rd Edition gadgets, and based on what I know and have read about Owlman.  He may have Powered Armor, but for now I'm leaving him as a mirror-image of Batman, but having just the slightest advantage, should the two go toe-to-toe. His chief use to Ultraman, IMHO would be a spymaster, and kind of Chief of Secret Police, since he lack the raw power of the other to act as an enforcer, but would be gifted at infiltration and manipulation.  His two distractions from this job are the desire for vengeance he has against his Father, Gotham Police Commissioner Thomas Wayne Sr., for the deaths of his brother, Bruce and mother, Martha; and the affair he is having with Superwoman - something that would get him quickly and brutally murdered by Ultraman, if he ever found out about it. 

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