Copperhead

Copperhead
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Dex:   4   Str:   5   Body:    6
Int:   6   Will:  7   Mind:    4
Infl:  5   Aura:  4   Spirit:  4
Initiative: 17  Hero Points:  40

Powers:
Claws (teeth): 3 

Stretching: 1


Skills:
Acrobatics: 4
Thief: 9

Advantages: Connections: Underworld (Low); Lightning Reflexes; Scholar (Killing Techniques, Fringe Religions)

Drawbacks: Serious Irrational Attraction to snakes and snake motif crimes

Alter Ego: Unknown
Motivation: Psychopath
Occupation: Thief
Wealth: 4

Equipment:
SNAKE SUIT [Dex: 12, Body: 8, Cling: 6, Extra Limb (tail): 6, Poison Touch (Fangs): 7, Stretching: 5, R#: 2] Bonus: R# applies to Poison Touch only, to ascertain if  there is any venom left in the costume. Bonus: Attempts to break his grapple (Coiling attack) suffer -1 OV CS Penalty. Copperhead receives a +2 CS Bonus to his RV against any attempts to grapple him. Can use Costume's Dex as Thief skill for purposes of Escape attempts; Limitation: Stretching only applies to tail.



Source: Who's Who, 3rd Edition;
foe of: Batman
also see: 2nd Edition
affiliation: Injustice Gang International



Ed's Notes:  This is one of those Villains who would be terrifying in real life but just ends up ho-hum in the game, at least when I've used him.  He's hard to catch, sure, but only a real threat to lower power Heroes.



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