Hawkman III

Hawkman III
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Dex:   8   Str:   5   Body:    7
Int:   9   Will:  8   Mind:    8
Infl:  5   Aura:  6   Spirit:  6
Initiative: 24  Hero Points: 100

Skills:
Charisma: 7
Detective: 7
Gadgetry: 7
Martial Artist: 8
Medicine: 7
Military Science: 7
Scientist: 7
Vehicles: 5
Weaponry: 10

Advantages: Area Knowledge (Downside, Thanagar); Connections: Justice League International (Low), Thanagar (High), Hawkwoman (High); Scholar (Earth Law Enforcement History)

 Alter Ego: Katar Hol
Motivation: Seeking Justice
Occupation: Police Officer (on Thanagar)
Wealth: 4

Equipment:
ANTI-GRAV BELT [Body: 9, Gravity Decrease: 7] Limitation: Gravity Decrease only allows user to hover in place and lift great weights.

Pistol [Body: 5, EV: 6, Ammo: 8, R#: 2]

Battle Armor [Body: 9]

Helmet [Body: 9, Thermal Vision: 13]

Mace [Body: 9, EV: 5]

Wings [Str: 6, Body 10, Flight: 8] Limitations: Wings will not function unless user is wearing the Anti-Grav belt.

 


Source: Who's Who, 3rd Edition; 3rd Edition Rulebook, page 163



Ed's Notes: I'm not going to beat around the bush here, I *HATE* this version of Hawkman (and HawkGIRL).  In a vain effort to make his "cool," DC proved that turning a character dark and gritty is no always a recipe for success.  What's more, moving the story to a planet nobody cares about and then turning a super-hero into an over-glorified cop (working for a Fascist Government no less) is definitely not.  Oh, and changing the color of the armor didn't seem to matter either. Although I have followed Hawkman in decades, I'm guess this version didn't last long, based on how difficult it was to even FIND a decent picture of him in his 90's Abomination Armor. (Red, Blue, White version... didn't matter. Apparently everyone else hated this too.)

First Appearance: Hawkworld Book One (August, 1989)




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