Cat-Man

Cat-Man
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Dex:  10   Str:   5   Body:    6
Int:   7   Will:  5   Mind:    5
Infl:  7   Aura:  6   Spirit:  7
Initiative: 28  Hero Points:  75

Skills:
Acrobatics: 10
Animal Handling: 5
Gadgetry: 7
Martial Artist: 8
Military Science (Tracking): 7
Thief: 10
Weaponry: 6

Advantages: Area Knowledge (Gotham City); Connections: Underworld (Low); Lightning Reflexes; Luck; Pets (several big cats); Scholar (big cats)

Drawbacks: Serious Irrational Attraction to gambling and taking risks; Miscellaneous: Believe he is invulnerable when hi si wearing his costume.


Alter Ego: Thomas Blake

Motivation: Mercenary
Occupation: Criminal
Wealth: 8

Equipment:
CATAPULT BOOTS [Body: 3, Jumping: 3, Ammo: 1]

Catarang  w/Rope[Str: 7, Body: 7, Claws: 4, Gliding: 2] Rope is 4 AP's long

Cat Claws [Body: 4,Claws: 5]



Source: Who's Who, 3rd Edition; Batman Sourcebook, page 66; Batman RPG, page 141
Foe of: Batman


Ed's Notes: I have always felt that this game overpowers this character. He is a bad-ass normal, fine, but his Dex of 10 is higher than BATMAN'S! It's also higher than Catwoman's (who's pwned him in the comics), Nightwing, the K.G.Beast, LADY SHIVA... MANY characters that should be more dangerous than Blake. (Hell, his Dex/Str/Body of 10/5/6, puts him above the Bronze Tiger's 10/4/6, excepting their Martial Arts Skills anyway.) So, to me, 7 or an 8 seems more appropriate, based on what I've seen of him in the comics, which admittedly is very little.


2nd Edition leaves out his Animal Handling Skill and his big cat pets. Batman RPG leaves off his Acrobatics skill as well.

1 comment:

  1. Batman was a Physical Match 10-5-6 Until Bane Broke his Back ! If you fallowed the timelines in order.

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