Swamp Thing

Swamp Thing
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Dex:   5    Str:   7  Body:    8
Int:  10    Will: 15  Mind:   12
Infl: 12    Aura: 15  Spirit: 10
Initiative: 27  Hero Points: 120

Powers: 
Animal Control: 8
Animal Summoning: 8
Animate Objects: 8
Awareness: 10
Dimension Travel: 12
Growth: 13
Invulnerability: 15
Joined: 20
Magic Sense: 12
Personality Transfer: 8
Plant Control: 20
Plant Growth : 25
Regeneration: 10
Self Link (Plant Growth): 20
Self Link (Spirit Travel): 25
Solar Sustenance: 20
Speak with Plants: 25
Split: 12
Telepathy: 15

Bonuses: Splits do not reduce their AP's of Physical Attributes (see below)

Limitations: Miscellaneous: Animal Control only works on non-intelligent insect life forms; Animate Object only works on wooden objects; Dimension Travel only usable for travel; Spirit Travel only works into areas where there is native plant life.

Advantages: Area Knowledge (Louisiana Bayou); Connections: John Constantine (Low), Parliament of Trees (High)

Drawbacks: Married; Strange Appearance; Traumatic Flashbacks (triggered by fire)

Alter Ego: "Alec Holland"
Motivation: Responsibility of Power
Occupation: Earth's Earth Elemental
Wealth: 0

Equipmemt:
Psychogenic Tubers [Body: 1, Illusion: 12, R#: 4] Limitation: Illusion only works on individuals who eat a Tuber.

Swamp Thing Splits [Dex: 5, Str: 7, Body: 8] Splits are immune to Mental and Mystical Damage, and act on Swamp Thing's Initiative. Damage done to Splits has no effect on Swamp Thing.

Bees [Dex: 4, Str: 4, Body: 5, Mind: 1, Spirit: 1] Swarm can be Summoned and Controlled. Immune to all Physical Attacks except for those that can be spread over an area. Swarm sting with AV/EV equal to it's Dex/Str.



Swamp Thing Sourcebook, pages 5, 13-14, 16; Background/Roster Book, pages 24-25

also see: Year One
Foes: ArcaneFloronic Man



Ed's Notes: Of all the Elementals, Swamp Thing does appear to be the weakest. Don't let that fool you however.  Give him some plant life to work with... or let him grow some, and he can challenge all but the most powerful characters.  Factor in Splits and Spirit Travel (etc...) and  he can be every bu the force of nature that the other three are, even if his AV/EV/OV/RV don't reach quite the same dizzying heights as theirs.  One thign about the alter ego... Even though Holland has his own page, it's really for reference only, unless that player is starting from Day 0 with the character. He can't ever change back.


The ST Sourcebook expands the character from the BG/R Book, which leaves off his Animal Summoning, Magic Sense, Self Link (Spirit Travel) and Telepathy Powers. (He did have the Spirit Travel Power, at 25 AP's, but it was not Self Linked.)


First Appearance: Swamp Thing #1 (November, 1972)

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