Robotman

Robotman
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Dex:   7   Str:   9   Body:   10
Int:   9   Will:  7   Mind:    5
Infl:  4   Aura:  4   Spirit:  6
Initiative: 20  Hero Points:  45

Powers:
Running: 7
Skin Armor: 3
Telescopic Vision: 6

Skills: 
Gadgetry: 10
Scientist: 10

Advantages: Genius; Scholar (robotics)

Drawbacks: Serious Irrational Attraction to restoring his human self

Alter Ego: Dr. Robert Crane / Paul Dennis
Motivation: Unwanted Power
Occupation: Scientist
Wealth: 7

Equipment:
JET PACK [Body: 4, Flight: 9, R#: 4]



Source: World at War Sourcebook, page 64
affiliation(s): All-Star Squadron



Ed's Notes: Like the Human Bomb, another scientist that got stuck into one of his experiments.  This guy would not only make a good "engineer" for any group, but a pretty solid tank as well. Skin Armor is a very cheap power to raise up, carrying none of the limitations of Force Field, yet all the benefits in game terms.  Plus... Scientist? Robotics expert? A PC can pretty much go ANYWHERE with that in term of modifying themselves!  It worth noting that this is the Golden Age Robotman, and NOT the one of Doom Patrol fame, although, I suppose he could be used as a stand in, or a template to create that character.  (At the time of this entry, I have not yet found any stats for the newer, Doom Patrol Robotman character.)

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