Valor

Valor  
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Dex:  14   Str:  23   Body:   16
Int:   7   Will:  6   Mind:    6
Infl:  7   Aura:  4   Spirit:  6
Initiative: 40  Hero Points:  85

Powers:
Directional Hearing: 7
Extended Hearing: 7
Flight: 14
Heat Vision: 10
Invulnerability: 20
Microscopic Vision: 12
Sealed Systems: 9
Super Breath: 9
Super Hearing: 7
Superspeed: 12
Systematic Antidote: 15
Telescopic Vision: 11
Thermal Vision: 11
X-Ray Vision: 11

Advantages:  Connections: L.E.G.I.O.N.(High); Iron Nerves

Drawbacks: Fatal (and Loss) Vulnerability: Lead, Range of 3 AP's; Loss Vulnerability: Lack of yellow Sun Radiation, Range of 0 AP's (Note: All Loss Vulnerabilities affect all Attributes and Powers); 


Alter Ego: Lar Gand, Mon-El

Motivation: Upholding the Good
Occupation: L.E.G.I.O.N. Member
Wealth: 5



Source: Atlas of the DC Universe, page 110; 2995 Legion of Superheroes Sourcebook, page 27




Ed's Notes: So... Here's a goofy thing... Somewhere between 2nd a 3rd edition, Mayfair finally got the memo that when either is under a yellow sun, Daxamites are supposed to be MORE POWERFUL than Kryptonians. And yes, in the Comics, Valor is physically superior to Superman. Not only is he just slightly less than Supes in every possible way here, but due to the way 3rd Edition stats them out, this 2nd Edition version of Valor is significantly weaker than the AVERAGE Daxamite! Is he really young of something? Lol. Well, it either needs an in-game explanation or one or the other needs to be adjusted. He still kicks ass, of course, but his Physicals should be 16/26/18 at a minumum, and the rest of his Powers should be equal to, or 1 AP better than Superman's.

The LoS Sourcebook, gives him Mystical Attributes of 9/9/8, Popularity and a Wealth of 6.


First Appearance: Superboy #89 (June, 1961)

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